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Odraz 20 10 > Programme
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Odraz 20 10 > Programme

Programme

Dear participants of Odraz 20 10, finally we can introduce you the programme of the English line...

File:Program_Odraz0.pdf

Lectures

  • A Practical Introduction to Jeepforming & How to Write Jeepform Games
    Lecturer: Frederik Berg Østergaard & Tobias Wrigstad (110-minute slot)
    In this lecture, we'll showcase techniques and tricks from the jeepform toolbox, how to expose the inner play, how to leverage on the meta play to deliver on your game's premise, and how to write jeepform and freeform games.
  • Czech experiential learning
    Lecturer: Zuzana Ouhrabová
    Reading of adventure books is a common tradition of the Czech young. For that reason, Czech scout guides started creating sophisticated games from beginning of the 20th century.
    They were used as education games for children and during sixties transformed to activities for all ages. This king of activities is called adventure/wilderness/experience education in foreign countries and outdoor activities are usually strongest part. Because of lack of real wilderness in Czech Republic we´ve developed original Czech way based on dramaturgy combining some outdoor activities, arts, science and roleplaying as well. This Czech experimental education is used by children, students, teachers, managers etc.
    Do you want to know more? Visit the lecture and join the adventure game - Moon landing. The game about duel of American and Russian crews, trying to be first on the moon. Is´t a live action strategy game, not roleplaying one.
  • Czech larp scene for dummies
    Lecturer: Tomáš Kopeček (Permon)
    Follow me on quick run through current larp
    scene in Czech Republic (with little excursion to Slovakia). Learn about
    trends, most important actions, interesting offsprings. See where we
    are similar to you and where we differ
    .
  • Every book can be a LARP scena
    Lecturer: Kuba Tabisz (Fingrin), Ola Kościewicz (Ol)
    LARP adaptations of books aren't a very common practise in many countries. It's not so easy to adapt a book for a LARP form without losing a main sense behind it. Many LARPs are only based on some popular motives from literature. The real problem of adaptation is to understand a piece of art and make it real in a LARP way. Most often we have to choose what is the most important in a book, and what can we leave outside a scenario. The task is much harder than in a classical theather, because we have to implement it in more opened form. Still it's really fascinating and satisfying to make a good adaptation of a book. Such LARPs can be a powerful tool in art and education.
  • Fantazjada, a case in world-simulation and mainstreaming
    Lecturer: Piotr Labenz
    Organized by our association, Fantazjada is one of Poland's leading
    out-door fantasy LARPs, and may be of some interest to you especially
    because its venue is only 30 km away from the Czech border. I will
    briefly present Fantazjada as seen through our key principle, that is
    an aspiration towards creating a living, tangible simulation of the
    diegetic world as far as is possible in a relatively large game.
    Now, to achieve this, a number of organizational prerequisites must be
    met, which I will discuss in some detail. How to manage 250 individual
    characters and make sure they fit into the story and each player has
    something to do? How to ensure players maintain a high standard in
    costumes and makeup? Where to find the resources to create
    high-quality props and locations, both in terms of people and money?
    The latter issue will bring us to something we may call
    "mainstreaming": finding ways to communicate and co-operate with
    non-LARP partners (donors, local governments etc.) that do not harm
    the game itself, but rather are mutually beneficial.
    I will talk about our team's experience in these issues and will look
    forward to discussion from other LARP-organizers who have engaged in
    similar problems -- and to sharing experiences.
  • How to propagate LARPs? - Project „ LARP Meetings”
    Lecturer: Kuba Tabisz (Fingrin)
    LARPs are not only a way to entertain RPG players. This form of activity has a much, much bigger potential. The main goal for propagators of LARPs, should be showing them to so called „common people”. How to create a scenario for people not interested in playing at all? We present you the one year experiment called „larp meetings”created for specific goal of making LARPs more accesible for everybody.
  • Larp as a Leisure Time Activity
    Lecturer: Petra Lukačovičová (Reinita)
    More and more young people are getting interested in playing and creating larps. However, it is still not the ordinary thing to do. The uneasy way to minors' hearts (and to those of their parents, actually) is mainly based on "Ability Development Summer Camps", which take place for 7 years already. We cooperate with a state youth organisation, using their facilities and equipment.
    Come to see how young people in Czech Republic perceive larping.

  • Midnight Circus larp
    Lecturer: David Maleček (Ambeřan)
    Larp opened for broad public, disguised as an "amazing carnival and midnight circus", where nothing is as it seems. Its pretty unique (at least in Czech republic) with its carnival part and evening show, focus on nonplaying visitors and layered roles of carnies.
    If you want to know some small bits from preparation and background, see some photos and hear some stories, just stay a while and listen
    .
  • PASS
    Lecturer: Martin Vaňo (Marťušák)
    The PostApocalyptic Schizophrenic Symphony is the oldest
    postapocalyptic LARP in the Czech Republic. This country is
    blessed with abandoned post Soviet military bases and thus we are able
    to provide very diegetic set. The game has almost survival style
    gameplay - players spand most of the time sustaining their basic needs
    - food and water are in-game. This and many other details create very
    immersionist game with high diegetic level. Come to see the photos and
    enjoy the charming speech - you won't regret it.
  • Perun`s shadow
    Lecturer: Petr Špiřík (Zappo)
    Brief resume about organizing our mythological/historical larp. Basic ideas, concepts and their roots. Quick peek into background of the creative process. Few words about money from Youth in action - benefits and issues. Major milestones of the project. Identified pros and cons. What worked and what did not. Questions and answers.
  • Roots of Czech larping
    Lecturer: Tomáš Kopeček (Permon)
    If you are more interested in our history, this one
    is for you. We begin in twenties and run through history of Czech Republic
    and its gaming culture with special respect to larplike activities. We go
    through all interesting events and stop in last summer. What a compression of
    time!
  • Slovak larp: Meet the Slovaks
    Lecturer: Dominika Kováčová (Morwen)
    A lecture about the history, present and the future of Slovak larps and other games. You will hear a lot of rambling about how awesome our games are, about the comunity and the specifics of the games in Slovakia. What and why do we play and what keeps the people together. Come one, come all. This is where you can meet the Slovak
    larp.
  • Sumbarines, Dragons, Hamlet in a Bunker: 12 Nordic Larps
    Lecturer: Johana Kjolnen (110-minute slot)
    Johanna Koljonen grew up in Finland, works in Sweden and has lived and larped in Demark and Norway too. In this presentation she will introduce 12 very different avant-garde larps from the Scandinavian countries and talk about their content, genre, themes, style and game design. These were not the biggest larps in the Nordic scene, but they were the most influential. Each game is presented with practical ideas to steal away for your own games!
  • This Will Sting a Little: Why Roleplaying Games Need Not be Fun to Play
    Lecturer: Frederik Berg Østergaard & Tobias Wrigstad (70-minute slot)
    In the last ten years of our role-playing careers, we have become accidental cultural imperialists. Some have even called us "freeform colonialists." We have pushed for moving the game out of the dungeon and into the living room and among the players, adovcated mindfuck, bleed, everyday drama, and banning of traditional rules and dice. Judging from googling "jeepform", it's been going OK.
    In this talk, we will overview the jeepform agenda, cultural role-playing community clashes and how years of developing techniques for collaborative story-telling has taken us down a road of inherently abusive game design. To this end, we will discuss "bleed" and the art of blurring the boundary between player and character, building games and gameplay on real-life experiences and "playing close to home", breaking trust and implicit contracts, experiences from making games as constructive political comment on role-playing and society, and finally why almost no one makes uplifting games about happiness
  • WYSIWYG as a way of thinking about LARP character creation
    Lecturer: Agnieszka Labenz (Aileen)
    How do you imagine an elven sorcerer?
    Do you think a dwarf can be tall and skinny?
    Do you agree that coherent charakter creation, good drama and a high standard in costumes and makeup cause a higher level of LARP play?
    If you say yes – you are welcome on my presentation.
    If you say no – you are welcome all the more.
    I`d like to talk about character creation and fantasy archetypes play.
    I want to present how character creation influences the drama level, based on examples of LARPs in Poland.
  • Panel: What really matters in larp?
    Lecturer: Petr Pouchlý (Jezevec)
    Is it a role, story or player experience? Is a plot necessary or just a railroad to the hell? Why do we make larps? In this panel we invite some larpwrights with quite different opinions to share and debate their perspective on good larp.

Games

  • Landing on the moon
    By Zuzana Ouhrabová and Radka Zounková (Degu)
    This workshop or game concurs the lecture Czech experiential learning. Participation in the lecture is not the condition of participation in game, but the number of seats is limited and those who come to the lecture will have an advantage. 
    Family silver of experiential games. We have prepared for you the strategic game in small teams. You will not sweat but you will need all your creativity and ability to make understand.
    All without playing roles and creating characters. Only you for yourself.
  • Previous Occupants
    By Frederik Berg Østergaard & Tobias Wrigstad (110-minute slot)
    "His eyes open. He is lying with his belly against her back with one arm around her chest and the other under her head. He looks down on her neck and shoulders. Had she been awake, she too would have been able to see that strange shimmer in his eyes. The way he looks at her is different. Like a butcher looking at a piece of meat.
    It is as if he is outside his own body looking at himself. Looking at his own hands caressing her and form a stranglehold around her neck. He yells as hard has he can to wake her up, but to no avail. She just lightly strokes his hand with her with her eyes still closed. He tries to let go. Move away from her. But cannot. His hand is no longer is hand. He tries to meet his own eyes. But he isn't there."
    Previous Occupants is a story of coping with people changing, cast as a ghost story. The players will play the events of two different timelines in parallel, one story of young trustful love and sexual exploration set against a bitter distrustful marriage that ends in violence and disaster.
    As the ghosts of the past invade the present, the end is completely in the hands of the players. Who will get away alive?
    A story that possesses you. You will never leave the room the same.
Basic information about czech programm lines

A line dealing with aspects of preparations of a LARP itself, as well as e.g. establishing an association, its financing, required accounting and security on a LARP. more

Contact

Tempus ludi, o.s.
Opařany 121
Opařany
391 61

News

Farewell

On the website is finally short report of Odraz 20 10. And we are honored to introduce you new organizers of Odraz 2011 in the section The Next Year. See you next year!

Saturday's evening entertainment

We can introduce you the LARP BAND

Programme

Dear participants of Odraz 20 10, finally we can introduce you the programme of the English line together with all other lines.