Programme
Dear participants of Odraz 20 10, finally we can introduce you
the programme of the English line...
File:Program_Odraz0.pdf
Lectures
- A Practical Introduction to Jeepforming & How to
Write Jeepform Games
Lecturer:
Frederik Berg Østergaard & Tobias Wrigstad (110-minute
slot)
In this lecture, we'll showcase techniques and tricks from
the jeepform toolbox, how to expose the inner play, how to leverage
on the meta play to deliver on your game's premise, and how to
write jeepform and freeform games.
- Czech experiential learning
Lecturer: Zuzana Ouhrabová
Reading of adventure books is a common tradition of the Czech
young. For that reason, Czech scout guides started creating
sophisticated games from beginning of the 20th century.
They were used as education games for children and during sixties
transformed to activities for all ages. This king of activities is
called adventure/wilderness/experience education in foreign
countries and outdoor activities are usually strongest part.
Because of lack of real wilderness in Czech Republic we´ve
developed original Czech way based on dramaturgy combining some
outdoor activities, arts, science and roleplaying as well. This
Czech experimental education is used by children, students,
teachers, managers etc.
Do you want to know more? Visit the lecture and join the adventure
game - Moon landing. The game about duel of American and Russian
crews, trying to be first on the moon. Is´t a live action strategy
game, not roleplaying one.
- Czech larp scene for dummies
Lecturer: Tomáš Kopeček
(Permon)
Follow me on quick run through current larp
scene in Czech Republic (with little excursion to Slovakia). Learn
about
trends, most important actions, interesting offsprings. See where
we
are similar to you and where we differ.
- Every book can be a LARP scena
Lecturer:
Kuba Tabisz
(Fingrin), Ola Kościewicz
(Ol)
LARP adaptations of books aren't a very common practise in
many countries. It's not so easy to adapt a book for a LARP
form without losing a main sense behind it. Many LARPs are only
based on some popular motives from literature. The real problem of
adaptation is to understand a piece of art and make it real in a
LARP way. Most often we have to choose what is the most important
in a book, and what can we leave outside a scenario. The task is
much harder than in a classical theather, because we have to
implement it in more opened form. Still it's really fascinating
and satisfying to make a good adaptation of a book. Such LARPs can
be a powerful tool in art and education.
- Fantazjada, a case in world-simulation and
mainstreaming
Lecturer: Piotr Labenz
Organized by our association, Fantazjada is one of Poland's
leading
out-door fantasy LARPs, and may be of some interest to you
especially
because its venue is only 30 km away from the Czech border. I
will
briefly present Fantazjada as seen through our key principle, that
is
an aspiration towards creating a living, tangible simulation of
the
diegetic world as far as is possible in a relatively large
game.
Now, to achieve this, a number of organizational prerequisites must
be
met, which I will discuss in some detail. How to manage 250
individual
characters and make sure they fit into the story and each player
has
something to do? How to ensure players maintain a high standard
in
costumes and makeup? Where to find the resources to create
high-quality props and locations, both in terms of people and
money?
The latter issue will bring us to something we may call
"mainstreaming": finding ways to communicate and
co-operate with
non-LARP partners (donors, local governments etc.) that do not
harm
the game itself, but rather are mutually beneficial.
I will talk about our team's experience in these issues and
will look
forward to discussion from other LARP-organizers who have engaged
in
similar problems -- and to sharing experiences.
- How to propagate LARPs? - Project „ LARP
Meetings”
Lecturer: Kuba Tabisz
(Fingrin)
LARPs are not only a way to entertain RPG players. This form of
activity has a much, much bigger potential. The main goal for
propagators of LARPs, should be showing them to so called „common
people”. How to create a scenario for people not interested in
playing at all? We present you the one year experiment called „larp
meetings”created for specific goal of making LARPs more accesible
for everybody.
- Larp as a Leisure Time Activity
Lecturer: Petra
Lukačovičová (Reinita)
More and more young people are getting interested in playing
and creating larps. However, it is still not the ordinary thing to
do. The uneasy way to minors' hearts (and to those of their
parents, actually) is mainly based on "Ability Development
Summer Camps", which take place for 7 years already. We
cooperate with a state youth organisation, using their facilities
and equipment.
Come to see how young people in Czech Republic perceive
larping.
- Midnight Circus larp
Lecturer: David Maleček
(Ambeřan)
Larp opened for broad public, disguised as
an "amazing carnival and midnight circus", where nothing
is as it seems. Its pretty unique (at least in Czech republic) with
its carnival part and evening show, focus on nonplaying visitors
and layered roles of carnies.
If you want to know some small bits from preparation and
background, see some photos and hear some stories, just stay a
while and listen.
- PASS
Lecturer: Martin Vaňo (Marťušák)
The PostApocalyptic Schizophrenic Symphony is the oldest
postapocalyptic LARP in the Czech Republic. This country is
blessed with abandoned post Soviet military bases and thus we are
able
to provide very diegetic set. The game has almost survival
style
gameplay - players spand most of the time sustaining their basic
needs
- food and water are in-game. This and many other details create
very
immersionist game with high diegetic level. Come to see the photos
and
enjoy the charming speech - you won't regret it.
- Perun`s shadow
Lecturer: Petr Špiřík
(Zappo)
Brief resume about organizing our mythological/historical larp.
Basic ideas, concepts and their roots. Quick peek into background
of the creative process. Few words about money from Youth in action
- benefits and issues. Major milestones of the project. Identified
pros and cons. What worked and what did not. Questions and
answers.
- Roots of Czech larping
Lecturer:
Tomáš Kopeček
(Permon)
If you are more interested in our history, this one
is for you. We begin in twenties and run through history of Czech
Republic
and its gaming culture with special respect to larplike activities.
We go
through all interesting events and stop in last summer. What a
compression of
time!
- Slovak larp: Meet the Slovaks
Lecturer: Dominika
Kováčová (Morwen)
A lecture about the history, present
and the future of Slovak larps and other games. You will hear a lot
of rambling about how awesome our games are, about the comunity and
the specifics of the games in Slovakia. What and why do we play and
what keeps the people together. Come one, come all. This is where
you can meet the Slovak
larp.
- Sumbarines, Dragons, Hamlet in a Bunker: 12 Nordic
Larps
Lecturer: Johana
Kjolnen (110-minute slot)
Johanna Koljonen grew up in Finland, works in Sweden and has
lived and larped in Demark and Norway too. In this presentation she
will introduce 12 very different avant-garde larps from the
Scandinavian countries and talk about their content, genre, themes,
style and game design. These were not the biggest larps in the
Nordic scene, but they were the most influential. Each game is
presented with practical ideas to steal away for your own
games!
- This Will Sting a Little: Why Roleplaying Games Need
Not be Fun to Play
Lecturer:
Frederik Berg Østergaard & Tobias Wrigstad (70-minute
slot)
In the last ten years of our role-playing careers, we have
become accidental cultural imperialists. Some have even called us
"freeform colonialists." We have pushed for moving the
game out of the dungeon and into the living room and among the
players, adovcated mindfuck, bleed, everyday drama, and banning of
traditional rules and dice. Judging from googling
"jeepform", it's been going OK.
In this talk, we will overview the jeepform agenda, cultural
role-playing community clashes and how years of developing
techniques for collaborative story-telling has taken us down a road
of inherently abusive game design. To this end, we will discuss
"bleed" and the art of blurring the boundary between
player and character, building games and gameplay on real-life
experiences and "playing close to home", breaking trust
and implicit contracts, experiences from making games as
constructive political comment on role-playing and society, and
finally why almost no one makes uplifting games about
happiness
- WYSIWYG as a way of thinking about LARP character
creation
Lecturer: Agnieszka
Labenz (Aileen)
How do you imagine an elven sorcerer?
Do you think a dwarf can be tall and skinny?
Do you agree that coherent charakter creation, good drama and a
high standard in costumes and makeup cause a higher level of LARP
play?
If you say yes – you are welcome on my presentation.
If you say no – you are welcome all the more.
I`d like to talk about character creation and fantasy archetypes
play.
I want to present how character creation influences the drama
level, based on examples of LARPs in Poland.
- Panel: What really matters in larp?
Lecturer: Petr Pouchlý
(Jezevec)
Is it a role, story or player experience? Is a plot necessary
or just a railroad to the hell? Why do we make larps? In this panel
we invite some larpwrights with quite different opinions to share
and debate their perspective on good larp.
Games
- Landing on the moon
By Zuzana Ouhrabová and Radka Zounková (Degu)
This workshop or game concurs the lecture
Czech experiential learning. Participation in the lecture is not
the condition of participation in game, but the number of seats is
limited and those who come to the lecture will have an
advantage.
Family silver of experiential games. We have prepared for you the
strategic game in small teams. You will not sweat but you will need
all your creativity and ability to make understand.
All without playing roles and creating characters. Only you for
yourself.
- Previous Occupants
By
Frederik Berg Østergaard & Tobias Wrigstad (110-minute
slot)
"His eyes open. He is lying with his belly against her
back with one arm around her chest and the other under her head. He
looks down on her neck and shoulders. Had she been awake, she too
would have been able to see that strange shimmer in his eyes. The
way he looks at her is different. Like a butcher looking at a piece
of meat.
It is as if he is outside his own body looking at himself. Looking
at his own hands caressing her and form a stranglehold around her
neck. He yells as hard has he can to wake her up, but to no avail.
She just lightly strokes his hand with her with her eyes still
closed. He tries to let go. Move away from her. But cannot. His
hand is no longer is hand. He tries to meet his own eyes. But he
isn't there."
Previous Occupants is a story of coping with people changing, cast
as a ghost story. The players will play the events of two different
timelines in parallel, one story of young trustful love and sexual
exploration set against a bitter distrustful marriage that ends in
violence and disaster.
As the ghosts of the past invade the present, the end is completely
in the hands of the players. Who will get away alive?
A story that possesses you. You will never leave the room the
same.